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WebGL programming guide : (Record no. 22895)

MARC details
000 -LEADER
fixed length control field 03490cam a22002537i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250412130041.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130325s2013 njua 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780321902924
Qualifying information paperback
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321902920
Qualifying information paperback
040 ## - CATALOGING SOURCE
Original cataloging agency Universiti Teknologi Brunei
Language of cataloging eng
Transcribing agency UTB
Modifying agency UTB
084 ## - BOOK Call Number
Classification number T385 MAT 2013
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Matsuda, Kouchi,
Dates associated with a name 1960-
Relator term author
245 10 - TITLE STATEMENT
Title WebGL programming guide :
Remainder of title interactive 3D graphics programming with WebGL /
Statement of responsibility, etc. Kouichi Matsuda and Rodger Lea.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. NJ, New Jersey :
Name of publisher, distributor, etc. Upper Saddle River,
Date of publication, distribution, etc. 2013
300 ## - PHYSICAL DESCRIPTION
Extent xxv, 516 pages :
Other physical details illustrations ;
Dimensions 24 cm.
490 1# - SERIES STATEMENT
Series statement Always Learning
504 ## - Bibliography, Etc. Note
Bibliography, Etc. Note Includes bibliographical references (page 485) and index.
520 8# - SUMMARY, ETC.
Summary, etc. Annotation
Expansion of summary note Using WebGL, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.Coverage includes:* WebGL's origin, core concepts, features, advantages, and integration with other web standards* How <canvas> and basic WebGL functions work together to deliver 3D graphics* Shader development with OpenGL ES Shading Language (GLSL ES)* 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective* Achieving greater realism through lighting and hierarchical objects* Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more* Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element WebGL (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lea, Rodger,
Dates associated with a name 1962-
Relator term author
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Local Classification
Koha item type General Collection
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Internal field Book
CC (RLIN) 903635 : 0181059H) c.1_UTB
Internal field Donated by Somnuk Phon-Amnuaisuk (UTB)
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Public note
    Local Classification Not damaged   Universiti Teknologi Brunei Library Universiti Teknologi Brunei Library - at level 3 03/02/2025 Donated   T385 MAT 2013 c.1 903635 12/04/2025 12/04/2025 General Collection Reg. No. 018105(H)_UTB

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