Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile / Tony Parisi
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TextPublication details: Sebastopol, California : O'Reilly Media, Inc. ; ©2016. Edition: 1st editionDescription: xi, 151 pages : illustrations ; 24cmISBN: 9781491922835Other title: Developing immersive experiences and applications for desktop, web, and mobileSubject(s): Expanded reality | Immersion | Mobile apps | Mobile apps | Virtual reality | Virtual reality | Virtual reality | Web applications | Web applicationsOther classification: QA76.9 PAR 2016 c.1 Summary: "As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- Back cover.
| Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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General Collection
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Universiti Teknologi Brunei Library - at level 2 | QA76.9 PAR 2016 c.1 (Browse shelf(Opens below)) | c.1 | Available | Reg. no. 014074(H)_UTB | 829395 |
Includes bibliographical references and index.
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- Back cover.
General Collection
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