Stroke Recovery Tool Using Arduino For Stroke Rehabilitation / Muhammad Nur Al-Hafiz bin Haji Hamidi
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Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Universiti Teknologi Brunei Library - at level 2 | UTB 120 REPORT THESIS & DISSERTATION, RTDS 278 (Browse shelf(Opens below)) | c.1 | Not for loan | Reg. No. 002035_UTB [RTDS 278] | 850441 | |
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Universiti Teknologi Brunei Library - at level 2 | UTB 120 REPORT THESIS & DISSERTATION, RTDS CD 28 (Browse shelf(Opens below)) | c.1 | Available | RTDS CD 28_UTB | 850442 |
Report submitted for the degree of BSc in Computing Universiti Teknologi Brunei
Abstract
Stroke rehabilitation is one of the crucial phases of recovery for stroke survivors. New stroke recovery technologies have emerged for the past years and have been used widely across the globe and these technologies give patients more practice time, intensity, and repetitions, compared to traditional movement trainings. It links neuroplasticity/neural-plasticity and learning which is a key part in recovery from a stroke.
The widespread application of treatment is hindered by the accessibility. Conventional rehabilitation methods can be tedious and reduces the motivation of the patient to do the exercise. In addition, conventional therapy such as arranging blocks/cubes requires frequent cleaning and sanitizing of the objects. Physical therapists (PT) also spend a great deal amount of attention and time monitoring the patient. Furthermore, modern rehabilitation tools such as robotics rehabilitations are very costly. The factors are driving the need for an accessibility, affordable and effective alternative.
This project involves in the development of a cost-effective personal computer game prototype for stroke rehabilitation to help with the improvements of upper limbs recovery of stroke patients. The prototype is to follow the concept of collision-avoidance game and is developed using the combination of Arduino and Processing software. The score from playing the game is recorded to a database show the progress of the patient. A web-system is to provide a platform for the healthcare professionals to view progress of the patients in terms of a table and also a line chart. With the development of this prototype will help the therapists keep the patients motivated along the rehabilitation process.
An experiment has been done in to see the effectiveness of the game. The result shows a dramatic improvement of the patient in just a short period of time.
Keywords: Internet of Things, Stroke, Rehabilitation, Brain injury, Neuroplasticity, Game, Arduino, Processing
Includes bibliographical references
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