000 00960nam a22002657a 4500
005 20240120115006.0
008 180403 2014 enka g 000 0 eng d
020 _a9780262034265
_q(hardback)
040 _aUniversiti Teknologi Brunei
_beng
_cUniversiti Teknologi Brunei
084 _aGV1469.3 ISB 2016
100 1 _aIsbister, Katherine
_eauthor.
110 _aUniversiti Teknologi Brunei
245 1 0 _aHow games move us /
_cKatherine Isbister
260 _aLondon, England :
_bThe MIT press,
_c2016
300 _axviii, 167 pages :
_billustrations ;
_c21 cm.
500 _aIncludes index
650 0 _aComputer games
_xPsychological aspects.
650 0 _aideo games
_xPsychological aspects.
650 0 _aVideo games
_xDesign.
942 _2lc
_cGC
998 _eBook
_s827878 : 032904 c. 1 UTB
_xEarly childhood publication co.
998 _eBook
_s827877 : 032905 c. 2 UTB
_xEarly childhood publication co.
999 _c18836
_d18836