| 000 | 00960nam a22002657a 4500 | ||
|---|---|---|---|
| 005 | 20240120115006.0 | ||
| 008 | 180403 2014 enka g 000 0 eng d | ||
| 020 |
_a9780262034265 _q(hardback) |
||
| 040 |
_aUniversiti Teknologi Brunei _beng _cUniversiti Teknologi Brunei |
||
| 084 | _aGV1469.3 ISB 2016 | ||
| 100 | 1 |
_aIsbister, Katherine _eauthor. |
|
| 110 | _aUniversiti Teknologi Brunei | ||
| 245 | 1 | 0 |
_aHow games move us / _cKatherine Isbister |
| 260 |
_aLondon, England : _bThe MIT press, _c2016 |
||
| 300 |
_axviii, 167 pages : _billustrations ; _c21 cm. |
||
| 500 | _aIncludes index | ||
| 650 | 0 |
_aComputer games _xPsychological aspects. |
|
| 650 | 0 |
_aideo games _xPsychological aspects. |
|
| 650 | 0 |
_aVideo games _xDesign. |
|
| 942 |
_2lc _cGC |
||
| 998 |
_eBook _s827878 : 032904 c. 1 UTB _xEarly childhood publication co. |
||
| 998 |
_eBook _s827877 : 032905 c. 2 UTB _xEarly childhood publication co. |
||
| 999 |
_c18836 _d18836 |
||