| 000 | 01349nam a22002775a 4500 | ||
|---|---|---|---|
| 005 | 20250515135039.0 | ||
| 008 | 181211 2017 bx a g abm| 000 eng d | ||
| 040 |
_aUniversiti Teknologi Brunei _beng |
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| 084 |
_aUTB 120 REPORT, THESIS & DISSERTATION _aRTDS 140 |
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| 100 |
_aMuhammad Helmi bin Haji Tamam _eauthor |
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| 245 | 1 | 0 |
_aVideo game industry : _cMuhammad Helmi bin Haji Tamam _ba study of its feasibility as a serious business in Brunei / |
| 260 |
_aBrunei Darussalam : _bUniversiti Teknologi Brunei, _c2017 |
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| 300 |
_a87 pages _b illustrations _c30cm. |
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| 500 | _aDissertation submitted to Universiti Teknologi Brunei in partial fulfillment of the requirements for the Master in management and Techology | ||
| 502 | _aDissertation (Master in Management and Technology) - Universiti Teknologi Brunei (2017) | ||
| 504 | _aIncludes bibliographical and appendices | ||
| 610 | 4 |
_vDissertation _aUniversiti Teknologi Brunei |
|
| 650 | 4 |
_aVideo game industries _zBrunei Darussalam |
|
| 650 | 4 |
_aPolitical factor _zBrunei Darussalam |
|
| 650 | 4 |
_aPolitical framework _zBrunei Darussalam |
|
| 700 | 1 |
_cDr _eSupervisor _aKamaruddin Abdulsomad |
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| 942 |
_2lc _cRTDS |
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| 998 |
_eReport, Thesis & Dissertation _s828604 : 001827 c.1_UTB _xUniversiti Teknologi Brunei |
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| 999 |
_c19267 _d19267 |
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