000 01349nam a22002775a 4500
005 20250515135039.0
008 181211 2017 bx a g abm| 000 eng d
040 _aUniversiti Teknologi Brunei
_beng
084 _aUTB 120 REPORT, THESIS & DISSERTATION
_aRTDS 140
100 _aMuhammad Helmi bin Haji Tamam
_eauthor
245 1 0 _aVideo game industry :
_cMuhammad Helmi bin Haji Tamam
_ba study of its feasibility as a serious business in Brunei /
260 _aBrunei Darussalam :
_bUniversiti Teknologi Brunei,
_c2017
300 _a87 pages
_b illustrations
_c30cm.
500 _aDissertation submitted to Universiti Teknologi Brunei in partial fulfillment of the requirements for the Master in management and Techology
502 _aDissertation (Master in Management and Technology) - Universiti Teknologi Brunei (2017)
504 _aIncludes bibliographical and appendices
610 4 _vDissertation
_aUniversiti Teknologi Brunei
650 4 _aVideo game industries
_zBrunei Darussalam
650 4 _aPolitical factor
_zBrunei Darussalam
650 4 _aPolitical framework
_zBrunei Darussalam
700 1 _cDr
_eSupervisor
_aKamaruddin Abdulsomad
942 _2lc
_cRTDS
998 _eReport, Thesis & Dissertation
_s828604 : 001827 c.1_UTB
_xUniversiti Teknologi Brunei
999 _c19267
_d19267