000 03040nam a2200289 4500
008 250512b2016 bx ado|g m||| 00| 0 eng d
020 _qhardback
040 _aUniversiti Teknologi Brunei
_beng
_cUTB
084 _aUTB 120 REPORT, THESIS & DISSERTAITON
100 1 _aHamadiatul Hayati binti Abdul Hamid
_eAuthor
245 1 0 _aStudent Acceptance and Attitude Towards Using 3D Virtual Learning Spaces /
_cHamadiatul Hayati binti Abdul Hamid
260 _aBrunei Darussalam :
_bUniversiti Teknologi Brunei ,
_c© 2016.
300 _a146 pages :
_bcolor illustrations , photographs, charts ;
_c30 cm.
500 _aA thesis submited to Universiti Teknologi Brunei for the partial fulfillement of the requirements for the degree of Master of Science in Computer and Information Systems ( By research)
500 _aABSTRACT The aim of this thesis is to investigate the factors influencing student's acceptance and attitude towards using 3D virtual learning spaces for education. Extended Technology Acceptance Model (TAM) has been utilized as the hypothetical premise by incorporating self-efficacy and perceived enjoyment as new external variables. The model is tested through a survey administered to eighty-five students, who took interests in using the 3D virtual learning spaces. We conducted a regression analysis to examine the potential influence of independent variables on the acceptance and attitude towards using 3D virtual learning spaces. The result showed that attitude towards using had a stronger effect on behavior intention to use. In addition, the reconciliation of self-efficacy and perceived enjoyment are also significant antecedents to both perceived ease of use and perceived usefulness. This study confirms that self-efficacy, perceived enjoyment, perceived ease of use and perceived usefulness are important variables of acceptance and attitude towards using 3D virtual learning spaces as learning tools. The present research shows that TAM can predict user acceptance and attitude towards using this new technology. The model enhances the understanding of student motivation when using virtual learning spaces. This understanding can, therefore, assist, in promoting virtual learning spaces. Keywords: 3D virtual learning spaces, virtual worlds, education, TAM, self-efficacy, enjoyment, Universiti Teknologi Brunei, Brunei Darussalam.
502 _aThesis (degree of Masterf Science in Computer and Information Systems ( By research)
504 _aIncludes bibliography references.
610 4 _vThesis
_aUniverisiti Teknologi Brunei
650 4 _aVirtual reality in education.
650 4 _aThree-dimensional display systems.
650 4 _aEducational technology
_x Psychological aspects.
710 _aUniversiti Teknologi Brunei
_bSchools of Computing and Informatics
942 _2lc
_n0
_cRTDS
998 _eReports, Thesis & Dissertation
_s850403 : 002158 c. 1_UTB
_xUnieversiti Teknologi Brunei
999 _c23412
_d23412