000 03158nam a2200265 4500
020 _qhardback
040 _aUniversiti Teknologi Brunei
_beng
_cUTB
084 _aUTB 120 REPORT, THESIS & DISSERTATION
_aRTDS 276
100 1 _aDk Hakimah Khairunnisa Bt Pg Hassaniuddin
_eAuthor
245 1 0 _aEnvironmental Issues Awareness Through Board Game /
_cDk Hakimah Khairunnisa Bt Pg Hassaniuddin
260 _aBrunei Darussalam :
_bUniversiti Teknologi Brunei ,
_c© 2019.
300 _axi, 91 Pages :
_bcolor illustrations , maps, photographs ;
_c30 cm.
500 _aReport Submitted for the degree of Bsc in Internet Computing University Teknologi Brunei.
500 _aABSTRACT To keep the environment clean and sustainable is important as that is the key in keeping the planet from harmful effects. Environmental issues arise from humans carrying out harmful actions that can have a lasting impact on the environment. The harmful actions include littering, polluting the water, polluting the air, and various other actions. Long-term negative effects arise from this, ranging from low cleanliness of the surrounding air to the extinction of animals and plants. Environmental awareness is needed in order to address the issues. By having more people be aware of their actions, the less harmful actions are done towards the environment. In Brunei Darussalam, varieties of initiatives have already been done in order to conserve the environment. However, in order to maintain this environment, awareness is needed to ensure the environment continues to be preserved. To improve and ensure environmental awareness is addressed, environmental education is key for awareness, especially towards the youths and younger generation. The aim of the project is to improve the knowledge on environmental awareness by using a board game with a companion application as an educational tool. In order to achieve the aims and objectives of the project, background study and literature review were done as well as data collecting regarding the environmental education and the effectiveness of using board games as an educational tool. Developing the companion application was done with Unity 2018. Building the board game elements such as the game board and card designs were mostly used with Adobe Illustrator and Adobe Photoshop. As soon as the board game prototype was finished developing, implementation and testing were done and questionnaires were done. Evaluation was done to analyze the data gathered in order to achieve the aims and objectives.
502 _aThesis (Degree of Bsc in Internet Computing Network)
504 _aIncludes bibliography references.
610 4 _vReport
_aUniversiiti Teknologi Brunei
650 4 _a Environmental protection
_xStudy and teaching.
650 4 _aEnvironmental education
_xActivity programs.
650 4 _a Educational games.
710 _aUniversiti Teknologi Brunei
_bSchool of Computing and Informatics
942 _2lc
_n0
_cRTDS
998 _eReports, Thesis & Dissertation
_s850437 : 002033 c. 1_UTB
_xUniversiti Teknologi Brunei
998 _eCD- ROM
_s850438 : CD No. RTDS CD 26 UTB
_xUniversiti Teknologi Brunei
999 _c23431
_d23431