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Effectiveness of Employing Experiential Learning in Engine Components by Using Leap Motion and VR Technology to Improve Engineering Students' Cognitive and Motor Skills / Nursheila Binti Ziziumiza

By: Nursheila Binti Ziziumiza [author.]Contributor(s): Dr. Somnuk Phon-Amnuaisuk [supervisor.]Material type: TextTextPublication details: Brunei Darussalam : Universiti Teknologi Brunei , ©2019. Description: xi, 64 pages : coloured illustrations ; 30 cmSubject(s): -- Project Report Universiti Teknologi Brunei | Engineering -- Study and teaching | Experiential learning | Virtual reality in education | Leap Motion Controller | Cognition in childre | Cognitive learning | Motor ability -- Study and teachingOther classification: UTB 120 REPORT THESIS & DISSERTATION | RTDS 267
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Reports, Thesis & Dissertation Students Reports, Thesis & Dissertation Students Universiti Teknologi Brunei Library
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UTB 120 REPORT, THESIS & DISSERTATION, RTDS 267 (Browse shelf(Opens below)) Not for loan Reg. no. 002045_UTB [RTDS 267] 850456
Report. Thesis & Desertation Students - Media Report. Thesis & Desertation Students - Media Universiti Teknologi Brunei Library
- at level 2
UTB 120 REPORT, THESIS & DISSERTATION, RTDS CD 38 (Browse shelf(Opens below)) Available RTDS CD 38_UTB 850457

A dissertation submitted in partial fulfillment for the degree of MSc by coursework in Computing and Information Systems.

Abstract

Virtual reality (VR) technologies have attracted much attention due to decreasing in cost and increasing in performance of head-mounted display (HMD) devices. Combinations of VR and hand gesture detection techniques support naturalistic VR experiences, since it enables fully interactive and immersive VR experience. This is crucial for this project as we aim to create an application for mechanical equipment assembly and maintenance training. Leveraging on Unity2017 as a virtual reality simulation platform, the focus of this application is interaction between the students and the content through the devices. The applications of Leap Motion sensor and VR technology has increased the awareness issue to the user that relates to assembly and maintenance either in simulation or real life hands-on. The students have positive response during testing simulation. The T-test results showed that the technology used can increase the students competency skills. The contributions of this project are in (i) the integration of various technologies to create an immersive interactive VR training platform; and (ii) the combination of VR and Leap Motion sensor offers an effective way to improve motor and cognitive skills of the learners.

Thesis is also available in CD and is not for loan or reference use.

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